It is also important to point out the importance of iterative design and debugging that people learning game development with GameMaker will become overly familiar with through the process.īy definition, a game is a special kind of program that is run inside a loop that repeats as long as the user has not decided to close the game program. ![]() ![]() Moving from the drag and drop approach to coding in GameMaker Language ( GML) is logical and the transition demystifies coding. The drag and drop interface lends beautifully to the understanding of computer science concepts related to object-oriented programming including sequencing, loops, conditional statements, variables, among others. In the 15 years of GameMaker experience between us, we have both found it to be one of the best tools for teaching design as well as the introduction to computer science principles. Chapter 1. Introduction to GameMaker: Studio
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